Escape
Room
By
James
Rumpel
Prologue
Somewhere
in
space, the galaxy's most heinous villain and his
henchmen are held in the
universe's most secure prison. Their bodies are
trapped in cryogenic suspension,
and their minds entombed within the circuitry of a
computer. Only one means of
escape is possible.
###
Oaktree
Mall,
per usual, was bustling with activity. Young children
raced down the wide
corridors; their parents huffing and puffing to keep
up. Teenagers loitered in
nearly every store; their common goal to spend time
but not money. Wives walked
at a brisk pace from store to store while husbands,
their arms burdened with
oversized shopping bags, followed like blue jean-clad
Sherpas.
One
particular
group of teenagers moved through the bustle with a
purpose. Joe
Steward and his friends had an appointment.
“It’s
almost
seven. We’re not gonna make it,” he announced for the
fifth or sixth
time, while sidestepping a random toddler.
“It’s
okay if
we’re a few minutes late,” said Anna Zevenson.
Joe
slowed
his pace and nodded. “I guess. I just don’t want to
lose our turn. It was hard
getting a time.” He held back from commenting any
further. He liked Anna. She
was cute, nice, and fun to be around. If this
unofficial date went well, he
would ask her out again.
“You
have
to forgive Joe,” said Tim Husby, Joe’s best friend.
“If you haven’t noticed,
he’s a nerd.” Tim winked at his girlfriend, Heather.
“I
might be
a nerd, but I’m cute,” said Joe.
Anna
giggled.
“As far as nerds go, you’re within a standard
deviation of the mean amount of
cuteness.” She laughed even more at her own joke. Her
perfect teeth flashed in an
innocent smile.
“There’s
the
Escape Room,” called Joe, pointing ahead. He motioned
for his friends to
follow him.
Anna
stopped
and tilted her head to one side, directing everyone’s
attention toward
a car being displayed to promote an upcoming raffle.
“Um. let’s go around the
car. That guy over there creeps me out.”
Joe
had to
agree. Blocking their most direct route was a
strange-looking man in his mid-thirties.
He wore a rumpled suit coat and was missing a shoe.
His face was dirty and
unshaven. What stuck out the most, however, were his
eyes. Wide-open and rarely
blinking, they darted about the mall as if looking for
something, perhaps his
next victim.
Suddenly
the
man shouted, “Bormid, where are you? I am free and
waiting for my orders.
Bormid!”
“Yeah,
I
think that’s a really good idea,” agreed Heather. She
pulled Tim to the left
and the group gave the weird man a wide berth as they
headed to the Escape Room’s
lobby.
###
The
escape
room had moved into the mall only recently. The
minimal space of the storefront
consisted of a waiting area, a concession stand, and a
small sales counter.
The
man
behind the counter greeted Joe and his three friends
with a practiced smile.
“Welcome to Under Lock and Key, Arizona’s best
escape room. How may I
help you?”
Since
the
evening had been Joe’s idea, he took the lead. “We
have the seven o’clock
appointment for the Outer Space Room.”
“Ahhh,
yes.
That’s our most difficult room. Hardly anyone has
figured it out. It’s been up
and running for three weeks, and the team that just
finished is only the second
to make it out in time.”
“We’ll
get
out,” said Joe. He would impress Anna with his
intelligence and problem-solving
skills.
The
attendant’s
smile grew even larger. “Well, it’s good to see you’re
confident.”
“What
makes
it so hard?” asked Tim.
“I’m
not
going to give away any hints. I can tell you that it’s
the first room we’ve had
set up by a company from New Mexico. They came here
and put everything together.”
“Can
we get
started?” asked Joe.
“Not
quite
yet,” replied the man behind the counter. “We’ll let
you know when the room is
ready. The last group just finished, and we need a few
minutes to reset the
room.” He gestured to a group of five people standing
in front of a background
screen where a red-vested, escape room employee was
busy snapping a photograph.
“That’s them getting their victory picture taken.
Don’t ask them for any clues.”
The
five
members of the team wore identical gold jackets,
emblazoned with the logo of a
realty company. They must have been doing some sort of
team-building activity. Joe
noticed that one of the realtors was acting odd. She
was an older lady; her
face adorned with overabundant make-up. While the rest
of the team laughed and
celebrated their victory, she stood expressionless and
silent. She jerked her
head rapidly from side to side searching her
surroundings. Maybe she had lost
something or was upset about her role in the escape.
Still, Joe found her
behavior slightly disturbing.
Joe
felt a
tap him on the shoulder. “I guess we didn’t have to
sprint through the mall
after all,” said Tim. His grin made it clear that he
was, once again, giving
Joe a playful hard time.
Joe
shrugged.
“It’ll be worth the wait.” He walked over to Anna, who
was looking at
some pictures hanging on the “Wall of Fame.”
Dozens
of
photos were on display. They featured all the teams
that had successfully escaped
rooms in the last month. Most of the pictures featured
smiling families or
groups of friends. One particular picture drew Joe’s
attention. A notecard was
taped to the bottom of this photograph. Written on the
card was a message
saying the team featured was the first to successfully
escape Space Prison.
Four teenage boys were smiling and holding up their
fingers, proclaiming
themselves as number one. Behind them stood a stoic
gentleman wearing a
suitcoat. There was something familiar about that man.
Was he the same man they
had avoided outside?
Anna
made a
loud sighing sound. “How much longer do we have to
wait?” she asked.
Joe
was
about to answer when he was interrupted by a commotion
in the hall.
“Barb,
where
are you going?” shouted one of the men from the
realtor group. “My cars
in the front parking lot. Barb, come back here.” He
headed down the hall,
leaving his three other teammates standing in a state
of confusion. “Barb,
what’s going on?”
The
woman
ignored his questions and walked away. She yelled out
a single word, “Bormid.”
Joe
was
going to point out the fact that the wild-man had
shouted the same thing, but
he was interrupted again. This time by a college age
girl wearing a red vest.
“Steward
group
of four, your room is ready. Come with me.”
The
friends
followed the girl to one of three doorways in the back
of the lobby. Once
everyone gathered around her, she took a deep breath
and began her speech.
“You
are a
group of space adventures,” she began in an annoyingly
monotone voice. “Having
been wrongly accused of a crime, you know you can
prove your innocence. To do
so, however, you must find a way off of the prison
satellite in which you are
currently being held. You have managed to make your
way into the prison’s
command center. You must find and enter the correct
codes to open the doors and
escape. The guards will be back and find you very
soon. You only have
forty-five minutes. Good luck.”
With
that,
she opened the door and gestured for the team to
enter. Once all four were
inside, the girl announced, “Your time begins now,”
and closed the door.
Joe
marveled
at the room before him. The entire fifteen-foot by
fifteen-foot
chamber was filled with all sorts of futuristic
paraphernalia. One wall was covered
by an amazingly lifelike computer. Flashing lights,
spinning dials, and
blinking monitors all begged for his attention. The
wall opposite the computer
held a pair of large shelves with an assortment of
boxes and space suits. Directly
in front of Joe was the most amazing of the sights. A
large screen displayed a
view of outer space. About half of it was filled by
the image of a brown and
yellow planet. The rest of the screen held images of
far-off star clusters.
Anna
was
the first to speak. “So, what are we supposed to do?”
Tim
pointed
to the wall behind them. “It looks like we need to
find the codes to enter into
there.” Next to the door was a panel that featured
three digital displays and a
numeric keyboard. Each of the displays had a symbol in
front of it. The symbols
were a star, a diamond, and some odd shape that looked
like a coiled snake.
Hanging
from
the ceiling, next to the panel, was a long, thick
wire. Attached to the
end of the wire was a futuristic looking helmet.
Written on the helmet was a secret
message. It read: VCYDJR ICRBCU BYHU WC ESDV EICV
CVUCDPVZ DCRCJHC KSXCH.
“Oh,
that’s
one of those code puzzles,” said Anna. “The letters
have been changed. You just
have to figure out which letter is which. I can do
this.” She grabbed a stack
of scratch paper and pen, which had been conveniently
left for them.
“Great,”
said
Joe. “Heather and Tim, you look on the shelves for
clues. They’ll be in
pockets or in puzzle boxes. Find as many as you can.
I’ll see what I can figure
out about the computer and space picture. There must
be all sorts of clues on those.”
“Yes,
Sir,”
snapped Tim, saluting as he did so.
It
wasn’t
long before Joe located some alien writing on the
frame of the view screen. The
message consisted of four sets of three symbols
followed by an arrow pointing
to the left. One of the symbols matched the odd,
snake-shaped character on the
panel by the door.
“See
if you
can find any clues about these symbols. They’ve got to
mean something,” called
out Joe.
For
the
next twenty minutes, the team collected clues. Anna
was on the verge of giving
up on her decoding mission when Heather found a
message on the shoulder patch
of a spacesuit. It read: IC is HE. With the aid of the
new information, she
dove into her task with renewed vigor.
While
Joe
examined the computer, he found himself thinking about
the two weird people
they had seen that evening. They had both shouted,
“Bormid.” Who or what were
they talking about? They had both been members of
teams that had successfully
gotten out of this room. Could the room have done
something to them?
Joe
dismissed
the thought. It’s just a game. How could a game be
changing people?
He set the thoughts aside and continued pushing
buttons. He had more important
things to do; he had to impress Anna.
One
of the
buttons caused the computer to make a whirring sound.
Joe smiled as he watched
a slot, similar to a DVD input tray, open and reveal a
note.
He
showed
it to his friends. “It says Orion plus Big Dipper and
then it has the word Lyra
offset above Dipper.”
“That’s
stupid,”
commented Heather.
“No,
it
isn’t.” Joe pointed to the space scene on the viewing
screen. In
the background, the constellations Orion
and The Big Dipper were visible. “Look, Orion has
seven stars that are a lot
brighter than the others. The Big Dipper has eight.
I’m not sure what Lyra is,
but there is only one more constellation in the
picture and it has five bright
stars.”
“It’s
a
math equation?” asked Tim.
“I
bet the
note means one of the codes is seven plus eight to the
fifth power.” Joe smiled
proudly. That type of problem-solving skill should
impress Anna.
Tim
grabbed
a sheet of paper. “So, I just have to take fifteen to
the fifth power?”
“No,”
answered
Joe, smugly. “You have to take seven plus eight to the
fifth power.
Don’t you remember the rules of order from algebra?”
“I
guess not.
Good thing we have you here.” Joe didn’t have to be an
expert problem solver to
catch the sarcasm in Tim’s comment.
“I
bet that
code goes in the digital display by the star,”
proclaimed Anna.
“Oh,
I
think you’re right,” said Joe. “Great job, Anna.”
“That’s
nice
and all,” said Heather. “but we still have two more to
figure out, and we don’t
have much time.”
The
team
continued searching. After a few minutes, Tim held up
a black-light flashlight,
he had gotten out of a puzzle box. “Well, I guess I’m
not useless after all.”
“Good
job,
Tim.” Joe was eager to make up for his earlier
condescending attitude.
Before
long,
Tim used the light to find a message scrawled on the
wall. Eight strange
symbols were each assigned a letter.
“Those
are
the symbols Joe found by the screen.”
“You’re
right,
Heather. What do we get if we change the symbols to
the letters?” Joe
was going to make sure Anna saw how good of a leader
he was.
“It
spells
out ‘ATE WON TOO FOR’.”
“I
bet we
put the numbers that sound like those words into the
display with the snake
symbol in front of it.” Tim was no longer brooding. He
was starting to get
excited about the puzzles.
“Yes,
but what
about the arrow after the symbols. Do you think we
have to type the numbers in
backward?”
“Anna,
you’re
a genius.” Joe looked around the room. “We’ve got one
more to figure out.”
Tim
glanced
at his watch. “I think we have about fifteen minutes.”
“The
final
clue has to be that blinking red light on the
computer.” Joe had noticed the
light early on, but had not been able to solve its
mystery. “There’s a pattern.
Two quick flashes, one flash, a pause, two more quick
flashes, a pause, and one
final flash. It then stops for a minute and starts
again.”
“Maybe
the
last code is 210201,” suggested Heather.
“That
seems
too easy,” replied Joe.
“Well,
the
only other thing that might be a clue I found is this
baseball card,” added
Tim. “Why would there be a baseball card in a space
prison control room? It’s a
Brooks Robinson card. Whoever that is.”
“Let
me
see.” Joe took the card. “I don’t see any sort of
hidden message.” He was about
to give it back to Tim when his face lit up.
“Look
at
the bottom of the card where it says the position
Robinson plays.”
“It
just
says Base Three.”
“It
should
be Third Base.” Joe waited to see if the realization
hit any of his friends.
“It means that the numbers are in base three.
We have to convert them to
normal numbers.”
“Who
knows
how to do that?” asked Heather.
“I’m
sure
Joe can,” answered Anna. Joe was certain he detected a
good deal of respect in
her comment.
“I’ll
get
it,” he said, grabbing a paper and pen. “It comes out
to 586. It must go in the
display with the diamond. Get it? Baseball diamond.”
“So,
we
have them all?” asked Tim.
“Yeah,
we
just need to type them in.” As Joe spoke, he thought
again about the crazy
people they had seen. Should he tell his friends his
theory? They’d think he
was crazy. Besides, he had done very well at
impressing Anna. He didn’t want to
ruin everything by coming up with some stupid story
about the room changing
people.
“Just
wait,”
called Anna. “don’t forget about the code I’ve been
working on. I think
I’ve got it. It says that the neural helmet must be
worn when entering release
codes.”
“Great
job,”
said Heather.
“That’s
weird,”
said Joe. “Why would you have to wear a neural helmet
to type in
release codes. It has nothing to do with opening a
door.”
“Who
cares?”
responded Tim. “It’s just part of the game, something
else we had to
figure out.”
“I
guess.
It doesn’t make sense, though.”
Anna
slid
the helmet onto her head, and it immediately began
blinking. “It tickles,” she said
as she began entering the numbers into the first
display.
Joe
found
himself feeling uncomfortable. Why would the helmet be
anything more than a
lifeless prop? Had the man and woman been the ones to
type in the codes for
their teams? Did the helmet do something to them?
He
looked
at Anna. She was about to type in the final set of
digits. He couldn’t let her
be affected.
“No,
wait,
let me.” He lunged forward and pulled the helmet,
along with a few strands of
hair, from her head.
“Ouch!
What
are you doing?” she shouted.
“I
want to
put in the last code,” he announced, ignoring the
glares from his three
companions.
Without
donning
the helmet, Joe quickly typed in four random numbers.
The
display
blinked red and went blank. An automated voice came
from the computer.
“INCORRECT CODES. YOU HAVE FAILED. CODES MAY NOT BE
REENTERED FOR FIFTEEN
MINUTES.”
“Thanks
a
lot,” huffed Anna
###
A
week
later, Joe was back at the mall. This time he was
alone. He assumed he would be
alone quite often for the foreseeable future. Tim was
still upset with him.
Anna had let him know, in no uncertain terms, that his
behavior was rude and
that she had no interest in ever going out with him.
He couldn’t bring himself
to explain his actions. He would have sounded crazy.
Resigned
to
a lonely existence, he had decided that a trip to the
mall for a new video game
might help him pass the time until Tim forgave him.
With the newly purchased game
in hand, he was headed toward the front door when he
decided to take a quick
look at the escape room.
He
was not
at all surprised to see two unkempt adults standing
outside of the Under Lock
and Key entrance. One was a bearded man in a wrinkled
jacket. The other was an
older woman with smeared and faded makeup. She wore a
stained, gold blazer.
They both were constantly looking around with wild
eyes. They seemed to be
waiting for someone or something.
“Bormid.
We’ve
escaped. Where are you?”
THE END
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